Makes duplicates of itself, conjuring tons of zombies to swarm the labyrinth.
Copies nearby monster's abilities and utilizes their potentials against themself.
Riccochet effects down the hallways of the labyrinth while keeping him out of harms way.
Enhances Geotia cards themselves in various ways for a diversity of advantages.
Grants other monsters temptations of power that only sabotages them later on.
Affects the passive, the docile. Putting targets on the heads of the innocent.
Reveals those who who are victims of him, exposing who is behind what.
Weakens all monsters around her, like a cursed aura, bringing them down to her level instead.
Creates doomed territories as she torches everything in her path.
Increases his infliction effects as he has less and less resistance or vitality left.
Gains resistance by comsuming monsters way beyond his starting amount.
Time delayer and rearranger, changing who gets to do what
for when.
Moves through walls of the labyrinth with
shockingly high infliction.
Why slay them when you can control them and have each other slay themselves.
Playing with fate, random luck of the roll, which potion does what for a plethora of affects.
Inflicts round after round that they cannot spot, withering away even the most powerful.
Revives the slain and makes them his own, granting more prowess in long term games.
Does secret assassinations, only revealing how when inflictions have gotten so high.
Devastating entire regions of the labyrinth instead of specific targets.
The ultimate duelist, taking down one monster at a time.