This chapter from my book is basically about summing up all the previous chapters with charts and lists all numbered for dice rolls....Random generate a game by adding this ingredient or that ingredient from all the dimensions, only need one goal, one balance method , a few mechanics and a few skills it teaches etc.
The combinations are endless it seems, and can easily quickly generate your own game using these tables with luck of the roll and a little imagination to put a nice storyline and theme to tie it all together. You can make small unique games to massive complex games!
Dig into any chapter of my book to find out the details about how your random gen game is balanced and how the mechanics work and how to design the games spatial system and turns etc. Choose any artwork you can imagine or find and add your own touches to the game you rolledÂ
Use chapters 9 and 10 lastly to add strategies to your game, the abstract concepts can really spark your imagination for a variety of interesting directions players could win with.