This is the base game for chess like spatial strategies as you can learn all the core functions of each character to outwit your opponent.
This is single player mode where you try to configure puzzles with the archetypes instead, using complete deductive reasoning skills.
This is more of a gambling game, where players bid on which archetypes will come out last in a free for all frenzy.
This is where waves of enemies come forth as you must check off certain combinations of missions.
This is the most D&D like of them all, as each player plays as 1 archetype only, making progress through a series of set storylines.
Warriors: Base front line combatants that can hold their ground as well as dish out damage.
Tanks: Also front line but act more like walls that can defend your allies against enemy damage.
Glass Cannons: Fragile squishy high damage types usually in the very back to hit from afar.
Kiters: Enjoy hit and run maneuvers in order to outpace their enemies keeping out of harms way.
Healers: Help allies but also themself, instead of behaving like a wall they have immense vitality sources.
Rapid Hitters: Damage really adds up when pelting an enemy a thousand times per second.
Guileful: Uses hidden rule breaking tactics to cleverly outsmart enemies with standard stat structures.
Kyboshes: Tend to hinder and inhibit enemies abilities like an oppressor to help allies do the slaying.
Chaotic: hard to control or flat out random effects that can be unpredictable by both players.
Slowly Burns: Slowly but surely wins the war, methodically withering them down into oblivion.
Karmatic: Reflecting effects back at the enemies, no matter what they throw, you will get justice.
Assassins: High damage focused since thats the means to win this game, kill them before they kill you.
Ambushes: Stealth attacks, making sure your attacks count with little to no loss of your own.
Swarms: Filling the board with tons of minions, like an overlord mastermind pulling all the strings.
Ally Reliant: Empowers allies in various ways to combine utility with various tactical advantages.
Territorial: Position is what matters for them, securing pivotal locations and acquiring leverage.
Blitzers: Rush in there and take them out before they even have a chance to blink or set anything up.
Rooks: Back line warriors with strong life and ranged attacks, defending allies in need.