Chapter 4 is the Tides of Time, people say its the 4th dimension anyways
But this chapter is about turn sequencing methods, there is a lot more than just cycling around the table one by one while everyone else waits their turn again lol
here is a glance at some other options in games:
Circular Turn Sequence
Sequence by Role
Randomized Order
Turn Track
Claimed Turn Oder
Board Location Order
Turn Selection
Simultaneous Turn Results
Automa
Chit Pull System
Lettuce Play
etc.
This chapter goes into detail about how to implement lots of ways to take turns in any board game that can be more engaging. When you get to take an action with all your options is just as important as what you do in many games since you will usually base your decisions on what others previously did.