Chapter 6 are the Patterns of Objectives:
This is basically a conglomeration list of ways to win or end a game, this could also be used as parts of a game like missions or quests etc. I deliberately removed theme from these in order to get to the actual logical mechanic itself and found there is not a list like this anywhere yet since nearly everyone cannot differentiate theme from the barebones logic of how to win/end a game. It is vital that theme is extracted out from this in order to conjure a list that is asymmetrically interesting and with all different reasons and purposes. If i were to intertwine themes such as kill a boss or accumulate treasure then this list would be thousands large. So I made this list feel more like philosophy class 101 lol, added a couple charts and stuff but honestly there is probably room for improvement on this chapter and i am betting some others could contribute to this list that I didn't think of or could find. But I am open to feedback from you on this chapterÂ